![]() ![]() Josh has joined them both as some fresh blood to meet the challenge and because he's fixed so many bugs in the existing combat system he really knows how it should be coded. Michel & Tyler continue on the combat tech rewrite.It's looking good and looks to play fast. Mark, Jessi, and Jonathan continue with mage tower.If this does prove to be the right price for right now we'll put together a plan, like Minecraft had, of increasing the price from $10->$20->$30->$40 as we complete roadmap updates. More tellingly is the returns have dropped from ~10% to 3%. Sales are up 20x, but this is largely driven by the 66% off discount so we'll see how this sustains. Initial feedback is $10 is the right price for early access right now, both through forum responses (thanks!) and people's actions. We read every single review people leave on the game and we've noticed a significant number of people saying "This game in its current state is not worth $30 USD. ![]() Why? As I wrote in response to a forum question: We're running an experiment on pricing the current version of the game at $10 USD instead of $30.
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